SERVER RULES

Please read and follow all rules to ensure a fair and enjoyable experience for everyone.

General Conduct

Age Requirement

Twilight RP is strictly an 18+ community. All members must meet this requirement.

Respect & Conduct

Respectful conduct towards all players and staff is mandatory at all times, in both in-character (IC) and out-of-character (OOC) interactions.

Zero Tolerance Policy

Any form of discrimination, hate speech, or bigotry is strictly forbidden and will lead to an immediate and permanent ban.

Harassment & Explicit Content

Harassment, stalking, making threats, or targeted bullying of any kind will result in immediate removal from the community. This includes repeated unwanted messages or contact after someone has asked you to stop.

Erotic Roleplay

Erotic roleplay (ERP) is strictly prohibited.

Real-World Trauma & Tragedy

Roleplay involving real-world tragedies or traumatic events is not permitted.

Off-Server Conduct

Behaviour outside of the server that creates or contributes to a hostile environment within the community may be subject to staff action.

Advertising

Advertising other servers, communities, or external platforms is prohibited. Livestreams are allowed to be promoted ONLY in the self-promotion channel on the Twilight discord.

Event Disruption

Server events require significant preparation and staff coordination. Disrupting events without prior approval will be considered Fail RP and addressed accordingly. Do not interrupt, disrupt, or troll staff-hosted or server-wide events.

Self-Harm & Mental Health Storylines

Roleplay involving suicide or self-harm is strictly prohibited. Sensitive mental health storylines must receive prior staff approval before being introduced to ensure it is handled respectfully and responsibly.

Copyrighted Audio

Avoid playing copyrighted music in public areas in order to protect streamers and content creators.

Account & Meta Guidelines

Alternate Accounts Disclosure

The use of alternate accounts is strictly prohibited. To maintain fairness and accountability within the community, each user is permitted only one account.

Ban Evasion & Abuse of Alternate Accounts

Using alternate accounts to evade bans, disciplinary action, or to spy on other players or staff will result in a permanent ban from Twilight RP.

Metagaming

Metagaming in any form is strictly prohibited. The use of out-of-character (OOC) information for in-character advantage is forbidden. This includes: - Using Discord calls or DMs to gain IC advantages - Acting on information obtained through live streams or VODs - Being present in any stream actively broadcasting the RP while you are on the server - Using, repeating, or acting upon information gained from live streams or recordings.

Out-of-Character Conduct

Persistent OOC drama, toxicity, or negativity will not be tolerated and may result in disciplinary action.

Character Standards

In-Character Conduct

Players must remain in character at all times while in the city. Breaking character is strictly prohibited under all circumstances. There are no exceptions unless explicitly directed by a Staff member. Server rule terminology (e.g., NVL, NLR, Fail RP) must never be used in-character.

Character Naming & Lore Compliance

All characters must have realistic names and believable backstories that align with the server’s setting and tone. Staff reserve the right to request changes if a character does not meet these standards.

Prohibited Character Concepts

Supernatural, unrealistic, parody, or troll-based character concepts are not permitted. All characters must fit within the grounded and immersive nature of the server.

Multiple Characters & Information Separation

Players may operate multiple characters; however, strict separation must be maintained between them. - No sharing of in-character knowledge (metagaming) between your own characters. - No transfer of money, property, vehicles, or items between your characters. - No use of third parties to facilitate indirect transfers or resource sharing.

Character Bleeding

Any form of character bleeding (mixing IC scenarios with real-world OOC feelings) — whether serious or intended as humor — will result in a punishment.

Permanent Character Death (PK)

Mandatory Perma-Death Approval: Players are strictly prohibited from permanently killing off a character without prior staff approval. The Finality of Death: If a character is permanently killed, all assets, affiliations, relationships, and connections associated with that character are permanently concluded. No Transfers: Wealth, property, or items may not be reclaimed or transferred. No Continuations or Hard Reset: Death is final. You may not pick up where you left off regarding previous storylines or social ties with alternate characters.

Roleplay Conduct

Story-Driven Roleplay

All actions must prioritise realistic, immersive, and story-driven roleplay. Players are expected to contribute to meaningful and engaging narratives that enhance the overall community experience.

Meaningful Participation

All players are expected to engage in meaningful roleplay. Actions taken solely to gain mechanical advantage, avoid consequences, disrupt scenarios, or diminish roleplay quality are prohibited. Players intent on purely trolling or engaging only in violence will be removed.

Powergaming

Powergaming is strictly prohibited. This includes: - Forcing outcomes without giving others a fair opportunity to respond. - Removing another player’s ability to react through unrealistic or mechanically driven actions. - Forcing players to withdraw money from ATMs, bank accounts, or mobile banking applications.

Fail RP

Fail RP includes any actions that break immersion, realism, or logical consistency within the roleplay environment.

/me and /do Usage

/me commands may not be used to force success. They are intended to describe attempts or provide contextual detail, not guarantee outcomes.

Player Agency & Consent

Do not force another player into actions without giving them a reasonable opportunity to respond. Do not force permanent consequences (e.g., permanent injury) without explicit consent. Any graphic or sensitive scenes (such as torture) require clear and explicit prior consent from all participants and Management.

Exploits & Bug Abuse

Exploiting bugs, unintended mechanics, glitches, duplication methods, macro use, AFK farming, combat logging, or using game modifications that provide a combat advantage (recoil reduction, PvP sound packs) is strictly prohibited.

Server Restarts During Active Roleplay

If a server restart occurs during an active roleplay scenario, all involved players are expected to return and resume the scene upon rejoining. If you crash during an active scene, you must notify the involved players and return to resume the situation.

Rule Baiting & Intentional Provocation

Intentionally provoking, baiting, or attempting to cause another player to break server rules or diminish roleplay quality is prohibited.

Job Vehicles

When performing civilian jobs or criminal activities, you must use the vehicle provided for that role if one was provided. Personal vehicles and local/NPC cars may not be used in place of your assigned vehicle.

Business Worker Kidnapping

Players actively working at a business (food vendors, mechanics, etc.) may be taken by force only under the following conditions: - The worker is not currently serving a customer - The worker is not engaged in an active RP scene - You must allow the worker reasonable time to secure their station (e.g. put items away, finish crafting) before moving them The following are strictly prohibited: - Taking a worker hostage while they are actively serving a customer - Interrupting an active RP scene to kidnap a worker - Rushing or forcing a worker to leave mid-transaction - Taking an EMS/First Responder hostage under any circumstances — they are a protected role Emergency Services: - EMS — May never be taken hostage. They are neutral and must be allowed to perform their duties freely at all times. - Police — May be taken hostage, however be warned — you will face the full consequences of your actions in character. Workers who are visibly idle, off-duty, or between customers are considered fair game under standard kidnapping/robbery rules.

Gang Member Hostage Rule

You may not use a member of your own gang as a hostage in any scenario. This includes but is not limited to robberies, kidnappings, or any other roleplay situation where a hostage would be used as leverage.

Inventory & Assets

Government Property & Equipment

The sale, gifting, or unauthorized distribution of government-issued equipment, weapons, vehicles, or other assets is strictly prohibited without Management approval.

Corruption Roleplay

Corruption RP must be realistic, gradual, and story-driven. Random or forced corruption is not permitted. Any long-term or significant corruption arcs must be disclosed to and approved by staff.

Combat & Conflict

Valuing Life (NVL)

Players must value their character’s life and respond realistically to threats. Non-spontaneous shootouts at police departments or hospitals, initiating conflict significantly outnumbered, or refusing demands at gunpoint is considered Not Valuing Life (NVL).

Escalation & In-Character Motivation

Random acts of violence or “shoot-to-shoot” behaviour are prohibited. All conflicts must have clear, justifiable IC motivation. Conflict must be escalated through roleplay before violence occurs.

Feuds & Ongoing Conflict

Long-term feuds must progress and resolve organically. Endless or repetitive conflict without narrative development is not permitted.

Spawn & Loading Area Camping

Camping or holding spawn locations, login areas, apartment spawns, hospital spawns, or any area that places players in a black screen or forced loading state is strictly prohibited.

OOC Combat Coordination

Requesting players via Discord or other OOC platforms to “fly in” for active shootouts or conflicts is strictly prohibited.

General Firearm Usage

Firearms must always be used in a realistic and roleplay-driven manner. Random or senseless use of weapons (RDM) is strictly prohibited. - You must have valid in-character reasoning before drawing or firing a weapon. - Brandishing a weapon without intent or purpose is considered poor roleplay. - Shooting purely for entertainment or trolling will result in punishment.

Shootout Limits

A maximum of 6 players per side is allowed in any gang-related shootout. - This includes all active participants (shooters, drivers involved in the fight, etc.). - Bringing extra players mid-fight (backup exceeding the limit) is not allowed unless agreed by staff. - Third-party interference in an active shootout is strictly prohibited.

Vehicle Rules in Combat

Maximum of 3 vehicles per gang/group during criminal activities or shootouts. No vehicle armor abuse: - Using heavily armored or unrealistic vehicles to gain an advantage is not allowed. - "Bullet sponge" tactics with vehicles are prohibited. No excessive ramming: - Light contact may happen naturally, but repeated or intentional ramming to disable vehicles or players is not allowed. - Vehicles should not be used as primary weapons.

Engagement Rules

All shootouts must have clear initiation and escalation: - Verbal threats, roleplay buildup, or visible hostility must occur before shots are fired. - "Instant shooting" without warning or RP buildup is considered fail RP. - Both parties should have a fair opportunity to react before a shootout begins.

Terms of Engagement (Pre-Agreed Fights)

If both sides agree to a fight: - Terms must be clearly set beforehand (location, numbers, weapons, etc.). - Once agreed, all participants must follow those terms. - Breaking agreed fight terms will result in administrative action.

War Rules

Gang wars must be formally declared in roleplay. A war can last a maximum of 1 week (7 days). After the war ends: - A cooldown period is expected before re-engaging in another war with the same group. War does not remove the need for: - Proper roleplay - Fair play - Respecting all other server rules

Combat Conduct

- No combat logging during or immediately after a shootout. - No exploiting game mechanics to gain an unfair advantage (desync abuse, animation abuse, etc.). - No unrealistic behavior such as: • Running into gunfire without regard for life (NVL – No Value of Life) • Continuing to fight after being critically injured without RP

Medical & Emergency Rules

Downed State & Aftermath

When downed: - You are considered incapacitated and cannot communicate unless roleplayed appropriately. After a shootout: - Allow roleplay to continue (EMS response, police, negotiations, etc.). - Do not immediately re-engage after being revived unless it makes sense in RP.

Injury Roleplay Expectations

While downed, players must act injured consistent with their situation. Normal speech is not permitted after severe injury or drowning unless medically stabilized. You may not provide callouts or strategic information while downed.

EMS Interaction

Players should attempt to contact EMS before transporting themselves. EMS personnel must be given the opportunity to conduct immersive medical roleplay; rushing them is prohibited. Do not interfere with ongoing medical scenarios.

New Life Rule (NLR)

If you 'see the light' (death screen), your character must forget identifying details and specific events from the 30 minutes prior. You may not return to retaliate or use prior knowledge.

Post-Revival Restrictions

If you are downed and later revived through EMS roleplay, you may not rejoin or re-engage in the original conflict or shootout.

Body Disposal

Dumping bodies is permitted only when it serves a meaningful narrative purpose. It may not be used solely to remove evidence or bypass investigative roleplay.

Crime & Operations

Realistic Theft Standards

Only items that are logical, relevant, or reasonably valuable within the scenario may be taken during criminal activity. Random or immersion-breaking theft is prohibited.

Ninja Looting

Ninja looting is strictly prohibited. Players may not loot or take items from another player or vehicle without first engaging in meaningful roleplay interaction.

Police Response Window

Heists must allow a minimum of 10 minutes for police response before escalation or departure.

Participant Limits & Active Support

Any player providing active support to a criminal scenario will count toward the total participant limit for that event (including radio communication, lookouts, and tactical coordination).

Scene Resupply & Interference

Once law enforcement responds to a heist or criminal scene, participants may not resupply weapons, armour, or medical supplies. Players not directly involved in the planning cannot join or interfere mid-scenario.

Crime Vehicle Storage

Vehicles used in a crime may not be stored in a garage until at least 10 minutes have passed after successfully evading law enforcement with no active pursuit.

Chain Robbing

Chains may only be robbed when there is valid justification (active gang conflict). A robbed chain must remain on the character at all times and cannot be stashed/stored. Personal chains (tied to identity/story) may not be robbed under any circumstances.

Kidnapping & Interrogation Standards

Kidnapping must have a clear legitimate RP purpose. Torture or humiliation beyond limits is prohibited. On-duty workers may not be kidnapped without strong, story-driven reasons. You cannot kidnap to force release someone inside official police custody.

Robbery Scene Cooldown

Criminals must wait a minimum of 10 minutes before leaving the scene of a robbery. This includes but is not limited to ATMs and stores. If you are unsure whether this applies to your situation, please open a ticket on our Discord.

Crafting Bench Placement & Police Access

Crafting benches may be placed within private or locked locations such as gang MLOs, owned housing, or other secured properties. However, if law enforcement initiates a lawful raid on your property, you are required to grant them full access to view any crafting benches on the premises. This includes not moving, destroying, or concealing it during the raid. Failure to comply will result in disciplinary action at staff discretion.

Green Zone Policy

Green Zone Rules

Green Zones are safe areas (Apartments & Hospitals) where hostile, criminal, or disruptive actions are strictly prohibited. They may not be used to avoid consequences, hide/stall conflicts, or ambush players exiting the zone.

Green Zone Exceptions

If a conflict begins outside of a Green Zone and naturally transitions into the area as part of an ongoing roleplay scenario, it may continue — provided it is not being used to exploit the protections of the zone.